Mr. Patch continues (reposted in part for major educational and learning purposes)
He explains that “for a PSYOPS to be successful, the engineering of a story line is built around the selling of one centralized story.”
Case in point; the so-called “Mandela Effect”.
Another way of defining or describing a PSYOPS is, mind control; with the final goal being total control. This involves the employment of Artificial Intelligence (AI), along with both Game Theory and Signal Theory. In Game Theory, the AI knows of all possible positions a person will take and the resulting outcomes. In Signal Theory, Frequency Weapons are used for mass mind control, such as Scalar Weapons blanketing a continent, and Neuro-linguistic Programming (NLP) to map the mind and control it.
“We’ll know our disinformation program is complete when everything the American public believes is false.” ~ William Casey, CIA Director 1981-1987
Coupled with PSYOPS is the Sentient World Simulation (SWS) a continuously running model of the real world. It is the current name for Purdue University’s Synthetic Environment for Analysis and Simulations, or SEAS program.
In 2006, Dr. Alok R. Chaturvedi first proposed SWS. It continues today.
Computer models create alternative realities for each person within a “mirror” of our entire world. Essentially, what we consider our “real world” is running as a duplicate reality within a sentient, artificial computer system.
Each person, over 7 billion is reproduced as a “node”, their names substituted with an avatar agent.
Source: Urgent Discoveries